This part demonstrates the general behavior of the car during the race
The car will always auto-accelerate if the player is not hitting brake. How much the car gains its speed is determined by Acceleration stats and relation between its current speed vs Top speed.
Hitting the brake will apply a new effect: Deceleration, to slow the car down. How much it is slowed initially and how fast it slows down is affected by Handling stats.
Hitting Brake is to slow down the car until it stops. Holding Brake (S/Down arrow) will no longer have any more effect on the car (The car won’t go in reverse)
The car turns better at low speed and worse at high speed (Turn angle is reduced at high speed). How much turn angle is reduced is determined by the Handling stats.
The car also loses its speed when turning. Speed loss is determined by the turn angle.
Speed loss should be around 1% - 30% of the car current speed. Turn angle: To be experimented
The race track will always have walls (walls, road railings, other obstacles) on both sides of the track The car cannot go outside of the track Wall collision behavior will be more consistent
Whenever the car collides with walls: The car will be re-positioned to be paralleled with the wall. Lose an amount of Speed based on collision angle Lose an amount of Car HP based on collision angle & current speed
The Terrain of the road will temporarily affect the car’s stat, mainly Top Speed and Acceleration to directly hit its top speed
- Asphalted road: The main road type of the game. The car performs at its basic stats.
- Dirt road: Currently used for road shoulders. Cars will lose 30% of Top Speed and Acceleration stats. When changing the terrain, if the car’s current speed exceeds its new Top speed, it will lose its speed rapidly until it drops down to its top speed.
Simply stabbing the throttle while steering hard will make the tires lose enough grip to allow them to drift.
Tuning of the brake bias can also be done to allow the brakes to transfer weight to the front wheels, causing the rear wheels to lose grip and enter a drift.